1st Rank
Different values: 166
=====================================
object {1st Rank}
    _id : string {1st Rank._id} (all different values)
    folder : string {1st Rank.folder} (same value: T8AzYUgNIAgTJ9Iz)
    img : string {1st Rank.img} (163 different values)
    name : string {1st Rank.name} (all different values)
    system : object {1st Rank.system}
        [area] : object {1st Rank.system.area}
            type : string {1st Rank.system.area.type} (4 different values)
                burst (x12)
                emanation (x9)
                cone (x7)
                line (x2)
            value : integer {1st Rank.system.area.value} (6 different values)
                15 (x11)
                5 (x7)
                20 (x2)
                10 (x6)
                30 (x3)
                60 (x1)
        cost : object {1st Rank.system.cost}
            value : string {1st Rank.system.cost.value} (2 different values)
                 (x165)
                An unbroken seashell (not consumed) (x1)
        counteraction : boolean {1st Rank.system.counteraction} (2 different values)
            False (x162)
            True (x4)
        damage : object {1st Rank.system.damage}
            [0] : object {1st Rank.system.damage.0}
                applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.0.formula} (13 different values)
                    2d6 (x5)
                    2d8 (x1)
                    3d4 (x1)
                    2d4 (x6)
                    1d10 (x1)
                    1d4+1 (x1)
                    1d8 (x3)
                    3d6 (x2)
                    1d8+4 (x1)
                    1d6 (x1)
                    2d12 (x1)
                    1d10+4 (x1)
                    1d4 (x1)
                kinds : array<string> {1st Rank.system.damage.0.kinds}
                    Length: min=1 max=2
                    Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values)
                        damage (x23)
                        healing (x4)
                [materials] : array<> {1st Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.0.type} (14 different values)
                    acid (x1)
                    bludgeoning (x3)
                    mental (x3)
                    piercing (x3)
                    sonic (x2)
                    fire (x1)
                    cold (x2)
                    force (x1)
                    void (x2)
                    vitality (x1)
                    electricity (x2)
                    untyped (x2)
                    poison (x1)
                    slashing (x1)
            [LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl}
                applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: 2d8)
                kinds : array<string> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values)
                    bludgeoning (x1)
                    fire (x1)
            [YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M}
                applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: 2d6)
                kinds : array<string> {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: bludgeoning)
            [5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j}
                applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: 2d4)
                kinds : array<string> {1st Rank.system.damage.5pokjjlq2v8f132j.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: bludgeoning)
            [ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN}
                applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: 1d6)
                kinds : array<string> {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: acid)
            [KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW}
                applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: 1d4)
                kinds : array<string> {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: mental)
            [KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG}
                applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6)
                kinds : array<string> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
            [WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO}
                applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: 1d4)
                kinds : array<string> {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: healing)
                materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: untyped)
            [F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n}
                applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6)
                kinds : array<string> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing)
            [ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG}
                applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: 3d6)
                kinds : array<string> {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: fire)
            [en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht}
                applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: 2d4)
                kinds : array<string> {1st Rank.system.damage.en43qsw1luwagcht.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: bludgeoning)
            [C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt}
                applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                kinds : array<string> {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
            [iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN}
                applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: 2d6)
                kinds : array<string> {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: bludgeoning)
            [Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK}
                applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6)
                kinds : array<string> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison)
            [u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m}
                applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4)
                kinds : array<string> {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: piercing)
            [1] : object {1st Rank.system.damage.1}
                applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.1.formula} (same value: 1d6)
                kinds : array<string> {1st Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.1.type} (same value: cold)
            [qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA}
                applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: 1d4)
                kinds : array<string> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: spirit)
            [efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV}
                applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: 1d6)
                kinds : array<string> {1st Rank.system.damage.efxhN7U76unSB4MV.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: bludgeoning)
            [t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo}
                applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: 1d10)
                kinds : array<string> {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: sonic)
            [9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx}
                applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
                kinds : array<string> {1st Rank.system.damage.9k8ayqgvgultdghx.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
                materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
            [6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr}
                applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12)
                kinds : array<string> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity)
            [K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE}
                applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                [category] : mixed
                formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4)
                kinds : array<string> {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds}
                    Length: min=1 max=1
                    Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage)
                materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: sonic)
        [defense] : object {1st Rank.system.defense}
            save : object {1st Rank.system.defense.save}
                basic : boolean {1st Rank.system.defense.save.basic} (2 different values)
                    True (x13)
                    False (x45)
                statistic : string {1st Rank.system.defense.save.statistic} (3 different values)
                    reflex (x18)
                    will (x22)
                    fortitude (x18)
        description : object {1st Rank.system.description}
            value : string {1st Rank.system.description.value} (all different values)
        duration : object {1st Rank.system.duration}
            sustained : boolean {1st Rank.system.duration.sustained} (2 different values)
                False (x153)
                True (x13)
            value : string {1st Rank.system.duration.value} (24 different values)
        level : object {1st Rank.system.level}
            value : integer {1st Rank.system.level.value} (same value: 1)
        publication : object {1st Rank.system.publication}
            license : string {1st Rank.system.publication.license} (2 different values)
                ORC (x98)
                OGL (x68)
            remaster : boolean {1st Rank.system.publication.remaster} (2 different values)
                True (x111)
                False (x55)
            title : string {1st Rank.system.publication.title} (29 different values)
        range : object {1st Rank.system.range}
            value : string {1st Rank.system.range.value} (13 different values)
                30 feet (x52)
                 (x39)
                60 feet (x15)
                touch (x40)
                100 feet (x2)
                10 feet (x4)
                0 feet (x1)
                120 feet (x5)
                varies (x4)
                500 feet (x1)
                1 mile (x1)
                self (x1)
                1,000 feet (x1)
        requirements : string {1st Rank.system.requirements} (4 different values)
             (x163)
            You have the humanoid trait (x1)
            You're mostly or totally submerged in water. (x1)
            You worship a deity. (x1)
        rules : ###FoundryRulesObject###
        target : object {1st Rank.system.target}
            value : string {1st Rank.system.target.value} (52 different values)
        time : object {1st Rank.system.time}
            value : string {1st Rank.system.time.value} (9 different values)
                2 (x115)
                reaction (x7)
                1 (x10)
                10 minutes (x3)
                1 minute (x8)
                1 to 3 (x8)
                2 to 2 rounds (x1)
                5 minutes (x1)
                3 (x13)
        traits : object {1st Rank.system.traits}
            rarity : string {1st Rank.system.traits.rarity} (3 different values)
                rare (x8)
                common (x131)
                uncommon (x27)
            traditions : array<string> {1st Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {1st Rank.system.traits.traditions.[]} (4 different values)
                    arcane (x119)
                    primal (x94)
                    divine (x54)
                    occult (x85)
            value : array<string> {1st Rank.system.traits.value}
                Length: min=0 max=6
                Value type: string {1st Rank.system.traits.value.[]} (49 different values)
            [selected] : object {1st Rank.system.traits.selected}
                [attack] : string {1st Rank.system.traits.selected.attack} (same value: Attack)
                necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: Necromancy)
                [nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: Nonlethal)
        [heightening] : object {1st Rank.system.heightening}
            [area] : integer {1st Rank.system.heightening.area} (2 different values)
                0 (x7)
                5 (x1)
            [damage] : object {1st Rank.system.heightening.damage}
                [0] : string {1st Rank.system.heightening.damage.0} (10 different values)
                    2d6 (x6)
                    2d8 (x1)
                    3d4 (x1)
                    2d4 (x6)
                    1d10 (x1)
                    1d8 (x3)
                    1d8+4 (x1)
                    1d6 (x2)
                    1d12 (x1)
                    1d10+4 (x1)
                [LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: 1d8)
                [YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: 2d6)
                [5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: 2d4)
                [ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: 1d6)
                [KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: 1d4)
                [WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: 1d4)
                [F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6)
                [ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: 2d6)
                [en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: 2d4)
                [iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: 1d6)
                [Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6)
                [u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4)
                [1] : string {1st Rank.system.heightening.damage.1} (same value: 1d6)
                [qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: 2d4)
                [efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: 0)
                [t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: 1d10)
                [9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
                6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12)
                K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4)
            [interval] : integer {1st Rank.system.heightening.interval} (2 different values)
                1 (x41)
                2 (x1)
            type : string {1st Rank.system.heightening.type} (2 different values)
                interval (x42)
                fixed (x21)
            [levels] : object {1st Rank.system.heightening.levels}
                [4] : object {1st Rank.system.heightening.levels.4}
                    [area] : object {1st Rank.system.heightening.levels.4.area}
                        areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: emanation)
                        type : string {1st Rank.system.heightening.levels.4.area.type} (same value: burst)
                        value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values)
                            10 (x1)
                            20 (x1)
                    range : object {1st Rank.system.heightening.levels.4.range}
                        value : string {1st Rank.system.heightening.levels.4.range.value} (same value: 20 feet)
                [8] : object {1st Rank.system.heightening.levels.8}
                    [target] : object {1st Rank.system.heightening.levels.8.target}
                        value : string {1st Rank.system.heightening.levels.8.target.value} (same value: 10 creatures)
                [5] : object {1st Rank.system.heightening.levels.5}
                    [target] : object {1st Rank.system.heightening.levels.5.target}
                        value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values)
                            10 creatures (x1)
                            10 willing creatures (x1)
                            up to 800 unattended objects in range, each of light Bulk or less (x1)
                    [area] : object {1st Rank.system.heightening.levels.5.area}
                        type : string {1st Rank.system.heightening.levels.5.area.type} (same value: burst)
                        value : string {1st Rank.system.heightening.levels.5.area.value} (same value: 15)
                    [damage] : object {1st Rank.system.heightening.levels.5.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6)
                            materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                    [range] : object {1st Rank.system.heightening.levels.5.range}
                        value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values)
                            50 feet (x1)
                            100 miles (x1)
                            30 feet (x1)
                [2] : object {1st Rank.system.heightening.levels.2}
                    target : object {1st Rank.system.heightening.levels.2.target}
                        value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values)
                            non-magical object of 1 Bulk or less (x1)
                            1 cubic foot of clean food or water, or an alchemical elixir (x1)
                            up to 20 willing creatures (x1)
                [3] : object {1st Rank.system.heightening.levels.3}
                    [area] : object {1st Rank.system.heightening.levels.3.area}
                        type : string {1st Rank.system.heightening.levels.3.area.type} (same value: burst)
                        value : mixed
                            string {1st Rank.system.heightening.levels.3.area.value} (same value: 10)
                            integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20)
                    [damage] : object {1st Rank.system.heightening.levels.3.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6)
                            materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                    [range] : object {1st Rank.system.heightening.levels.3.range}
                        value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values)
                            40 feet (x1)
                            touch (x1)
                            10 miles (x1)
                            60 feet (x1)
                            500 feet (x1)
                    [target] : object {1st Rank.system.heightening.levels.3.target}
                        value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values)
                            5 creatures (x1)
                            1 creature (x1)
                            non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
                            1 cubic foot of clean food or water, or a potion or alchemical elixir (x1)
                            up to 400 unattended objects in range, each of light Bulk or less (x1)
                            up to 5 creatures (x1)
                [6] : object {1st Rank.system.heightening.levels.6}
                    area : object {1st Rank.system.heightening.levels.6.area}
                        areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: burst)
                        type : string {1st Rank.system.heightening.levels.6.area.type} (same value: burst)
                        value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20)
                    range : object {1st Rank.system.heightening.levels.6.range}
                        value : string {1st Rank.system.heightening.levels.6.range.value} (same value: 120 feet)
                [7] : object {1st Rank.system.heightening.levels.7}
                    [area] : object {1st Rank.system.heightening.levels.7.area}
                        type : string {1st Rank.system.heightening.levels.7.area.type} (same value: burst)
                        value : string {1st Rank.system.heightening.levels.7.area.value} (same value: 20)
                    [damage] : object {1st Rank.system.heightening.levels.7.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6)
                            materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                    range : object {1st Rank.system.heightening.levels.7.range}
                        value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values)
                            60 feet (x1)
                            Planetary (x1)
                [9] : object {1st Rank.system.heightening.levels.9}
                    area : object {1st Rank.system.heightening.levels.9.area}
                        type : string {1st Rank.system.heightening.levels.9.area.type} (same value: burst)
                        value : string {1st Rank.system.heightening.levels.9.area.value} (same value: 25)
                    damage : object {1st Rank.system.heightening.levels.9.damage}
                        KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
                            applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
                            category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent)
                            formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6)
                            materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire)
                    range : object {1st Rank.system.heightening.levels.9.range}
                        value : string {1st Rank.system.heightening.levels.9.range.value} (same value: 70 feet)
        [overlays] : object {1st Rank.system.overlays}
            [fjal1yqjbeci6fa9] : object {1st Rank.system.overlays.fjal1yqjbeci6fa9}
                overlayType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3)
                system : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system}
                    area : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area}
                        areaType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation)
                        type : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation)
                        value : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30)
                    damage : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage}
                        0 : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage.0}
                            [category] : mixed
                    target : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target}
                        value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: )
                    time : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time}
                        value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3)
                    traits : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits}
                        value : array<string> {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                sonic (x1)
            [gc46bl5k7ajwh96r] : object {1st Rank.system.overlays.gc46bl5k7ajwh96r}
                overlayType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2)
                system : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system}
                    area : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area}
                        areaType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst)
                        type : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst)
                        value : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10)
                    damage : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage}
                        0 : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage.0}
                            [category] : mixed
                    target : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target}
                        value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: )
                    time : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time}
                        value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits}
                        value : array<string> {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                sonic (x1)
            [q1iyd84b6hrjht55] : object {1st Rank.system.overlays.q1iyd84b6hrjht55}
                overlayType : string {1st Rank.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1)
                system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system}
                    damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage}
                        0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0}
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4)
                    heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening}
                        damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4)
                    target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target}
                        value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: )
                    time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time}
                        value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1)
            [6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T}
                _id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T)
                name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots))
                overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
                system : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system}
                    damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage}
                        yDUpRhWBFgdtBTqW : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW}
                            applyMod : boolean {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4)
                            materials : array<> {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning)
                    heightening : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening}
                        damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage}
                            yDUpRhWBFgdtBTqW : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4)
                        interval : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval)
            [9F9TDQen8t36f2Hy] : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy}
                _id : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy)
                name : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers))
                overlayType : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2)
                system : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system}
                    damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage}
                        NG8iJ8V08LYNGE2U : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U}
                            applyMod : boolean {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4)
                            materials : array<> {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison)
                    heightening : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening}
                        damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage}
                            NG8iJ8V08LYNGE2U : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4)
                        interval : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval)
            [b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM}
                _id : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM)
                name : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti))
                overlayType : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1)
                system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system}
                    damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage}
                        GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
                            applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4)
                            materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing)
                    heightening : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening}
                        damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage}
                            GP7TJnF7wP3usMHf : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4)
                        interval : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval)
            [pn5DHoYhppEpIsdO] : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO}
                _id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO)
                name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits))
                overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3)
                system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system}
                    damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage}
                        NdoyC7Quio9EO78V : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V}
                            applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4)
                            materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning)
                    heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening}
                        damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
                            NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4)
                        interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval)
            [5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q}
                _id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q)
                overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2)
                system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system}
                    time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time}
                        value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits}
                        value : array<string> {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [s1pd6dwotaii79cd] : object {1st Rank.system.overlays.s1pd6dwotaii79cd}
                _id : string {1st Rank.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd)
                overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1)
                system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system}
                    time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time}
                        value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1)
                    traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits}
                        value : array<string> {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value}
                            Length: min=1 max=1
                            Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate)
            [xo6fc5njtz8vowkk] : object {1st Rank.system.overlays.xo6fc5njtz8vowkk}
                _id : string {1st Rank.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk)
                overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3)
                system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system}
                    target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target}
                        value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures)
                    time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time}
                        value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3)
                    traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits}
                        value : array<string> {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value}
                            Length: min=2 max=2
                            Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values)
                                concentrate (x1)
                                manipulate (x1)
            [4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq}
                _id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system}
                    damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                        0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                            formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                            kinds : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                    [defense] : mixed
                    heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                        damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                    target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                    time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time}
                        value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                        value : array<string> {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [pq7cxntbz4s8g5ik] : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik}
                _id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system}
                    range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range}
                        value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                    time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time}
                        value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
            [rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn}
                _id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system}
                    area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area}
                        type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                        value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                    range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range}
                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                    target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target}
                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                    time : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time}
                        value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                    traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits}
                        value : array<string> {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb}
                _id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system}
                    damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage}
                        0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0}
                            kinds : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                    range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range}
                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                    target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target}
                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                    time : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time}
                        value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits}
                        value : array<string> {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                concentrate (x1)
                                manipulate (x1)
                                void (x1)
            [37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s}
                _id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system}
                    damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage}
                        0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0}
                            formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                            kinds : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                    [defense] : mixed
                    heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening}
                        damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                            0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                    range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range}
                        value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                    time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time}
                        value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits}
                        value : array<string> {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [7qdtetowq348s9oc] : object {1st Rank.system.overlays.7qdtetowq348s9oc}
                _id : string {1st Rank.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                overlayType : string {1st Rank.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                system : object {1st Rank.system.overlays.7qdtetowq348s9oc.system}
                    range : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.range}
                        value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                    time : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.time}
                        value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
            [7vbvdrv2cl87sqta] : object {1st Rank.system.overlays.7vbvdrv2cl87sqta}
                _id : string {1st Rank.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                overlayType : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                system : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system}
                    area : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area}
                        type : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                        value : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                    range : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range}
                        value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                    target : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target}
                        value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                    time : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time}
                        value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                    traits : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits}
                        value : array<string> {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [lfxcoz2d3f8j2zq1] : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1}
                _id : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                name : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                overlayType : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                system : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system}
                    damage : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                        0 : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                            kinds : array<string> {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                    range : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                        value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                    target : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                        value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                    time : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                        value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                    traits : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                        value : array<string> {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                concentrate (x1)
                                healing (x1)
                                manipulate (x1)
                                vitality (x1)
            [9uy5xd2ogc2syzwz] : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz}
                _id : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz)
                overlayType : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
                system : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system}
                    range : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range}
                        value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet)
                    time : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time}
                        value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2)
            [ozuci5q5wwe0o0s8] : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8}
                _id : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8)
                overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system}
                    range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range}
                        value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet)
                    time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time}
                        value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3)
            [px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw}
                _id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw)
                overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
                system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system}
                    defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense}
                        save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save}
                            basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                            statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex)
                    range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range}
                        value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet)
                    time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time}
                        value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds)
            [1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q}
                _id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q)
                overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system}
                    range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30)
                    target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature)
                    time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time}
                        value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2)
            [juu7b3p8ujr36quq] : object {1st Rank.system.overlays.juu7b3p8ujr36quq}
                _id : string {1st Rank.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq)
                overlayType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
                system : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system}
                    area : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area}
                        areaType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation)
                        value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5)
                    range : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range}
                        value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: )
                    target : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target}
                        value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures)
                    time : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time}
                        value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3)
            [rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4}
                _id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4)
                overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system}
                    range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15)
                    target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature)
                    time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time}
                        value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1)
            [meLJc1TTgPJz7nLB] : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB}
                name : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing))
                overlayType : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3)
                system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system}
                    damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage}
                        t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM}
                            applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing)
                    heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening}
                        damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage}
                            t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval)
            [vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb}
                name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing))
                overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2)
                system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system}
                    damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage}
                        9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru}
                            applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing)
                    heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening}
                        damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage}
                            9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval)
            [yknoIQa1znXWIEI6] : object {1st Rank.system.overlays.yknoIQa1znXWIEI6}
                name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning))
                overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1)
                system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system}
                    damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage}
                        ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM}
                            applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning)
                    heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening}
                        damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage}
                            ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval)
            BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC}
                name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice))
                overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1)
                system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system}
                    damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage}
                        cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le}
                            applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold)
                    [defense] : mixed
                    heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening}
                        area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0)
                        damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage}
                            cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval)
                    traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits}
                        value : array<string> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values)
                                attack (x1)
                                cold (x1)
                                concentrate (x1)
                                manipulate (x1)
                                morph (x1)
                                water (x1)
            LMx7m5wqLsiVbWCO : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO}
                name : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water))
                overlayType : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2)
                system : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system}
                    damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage}
                        LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s}
                            applyMod : boolean {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning)
                    [defense] : mixed
                    heightening : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening}
                        area : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0)
                        damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage}
                            LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval)
            iLSVxhnKWj7DHGmf : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf}
                name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam))
                overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override)
                sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3)
                system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system}
                    damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage}
                        OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2}
                            applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6)
                            kinds : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds}
                                Length: min=1 max=1
                                Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage)
                            materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire)
                    [defense] : mixed
                    heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening}
                        area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0)
                        damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage}
                            OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6)
                        interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1)
                        type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval)
                    traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits}
                        value : array<string> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values)
                                attack (x1)
                                concentrate (x1)
                                fire (x1)
                                manipulate (x1)
                                morph (x1)
                                water (x1)
    type : string {1st Rank.type} (same value: spell)